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Metal Gear Solid - Peace Walker (PSP)

Metal Gear Solid - Peace Walker (PSP)

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From: Konami
Category: Video Games

List Price: £29.99
Buy New: £16.00
as of 4/9/2010 16:42 CDT details
You Save: £13.99 (47%)



New (17) Used (2) Collectible (1) from £15.99

Rating: 5.0 out of 5 stars 15 reviews

Format: Unknown format
Platform: Sony PSP
Genre: espionage-action-games
Rating: Suitable for 15 years and over
ESRB: Rating Pending
Media: Video Game
Operating System: No Operating System
Shipping Weight (lbs): 0.2
Dimensions (in): 6.7 x 4.1 x 0.6

MPN: PSPPEACEWALKER
EAN: 4012927064528

Release Date: June 18, 2010
Availability: Usually dispatched within 1-2 business days


Editorial Reviews:

Product Description

Metal Gear Solid Peace Walker is a stealth-action game set between the events of Metal Gear Solid Portable Ops and the original Metal Gear game. Revolving around the continuing early adventures of series centerpiece, Snake, it fleshes out the legend of "Big Boss" in the days following the Cuban Missile Crisis through a deep single player story mode, featuring a new control system and missions offering extensive replay value, as well as extensive and engaging co-op multiplayer options.

Stories tell of a legendary soldier who once waged war against the world. His name was Naked Snake, a.k.a. Big Boss, and the truth behind this legend will finally be told. The era is the 1970s. Big Boss had stationed his "Soldiers Without Borders" in Colombia, South America, where he was approached by visitors from Costa Rica, a "nation without a military." In the wake of the Cuban Missile Crisis, as Latin America became a key to maintaining the power balance between East and West, Costa Rica had miraculously managed to maintain its peace and neutrality. However, in various regions of the country, a mysterious armed force seemed to be engaging in suspicious activities. Now, to preserve peace in this nation without a military, the "Soldiers Without Borders" move into action. In time, they would be known as the founders of "Outer Heaven." Forge a new path and live the legend with Metal Gear Solid Peace Walker, the first official Hideo Kojima game on the PSP system.

  • The Latest Title in the Metal Gear Solid Series - A true continuation of the ever-evolving franchise that stood the test of time and started the stealth action genre, Peace Walker is the first title on the PSP system in which mastermind Hideo Kojima has fully taken up the reigns to direct, write, and design the game himself.
  • Extensive Content - Arguably one of the deepest PSP games to be released as Kojima Productions pushes the boundari


Customer Reviews:
Showing reviews 1-5 of 15



5 out of 5 stars One of the best PSP, and metal gear games ever. Great gameplay that borderlines RPG.   June 20, 2010
Mr. David Markham (UK)
6 out of 6 found this review helpful

Ok ive played this game for a while, and barely scratched the surface. But i think ive played enough to review it!
One word, awesome! This has got to be the most content filled metal gears since all the extra VR missions in metal gear solid 2 substance.
Ok, where to begin....
Story----- This game takes place after portable ops, and so you still play as naked snake (Big boss). He has created his own private military and you start playing once he has the bare essentials (A base). From there you have a big hand in how it is built- more on that later. The story is standard metal gear fair, Nukes, robots, twists and the like. The story is easy to understand and follow however there doesn't seem to be many "memorable" characters or boss fights. They are good but not downright awesome as in other games (EG. The end, ocelot, liquid snake etc.)
Graphics----- Some of the best on the PSP. The game has a stable framerate through out and looks great. The "Graphic novel" Cutscenes are back from portable ops and are used even better this time round. Some cutscenes are even interactive to stop you from "Switching off" For example button mashing, aiming the camera and other things.
Gameplay----- This is where it counts and where it shines. The controls are totally customisable to your liking (Assigning what buttons do). However i found the default controls to work very well. The analogue moves, D-pad for switching weapons, crouching and an "Action" button. The face buttons control the camera and aim weapons. And the triggers ready the weapon and attacks. CQC is back from the last few games so you can easily grapple with people and throw them. Aiming weapons is good enough, but it is never going to be as ideal as a second analogue.
Missions can vary. The "Main story" ones can take from ten minutes to half hour. The secondary missions are designed to be done "On the go" and only take five, ten minutes max. These side missions are very fun because they are varied. It could be capturing so many soldiers, shooting targets for training and slightly madder things such as ghost/monster hunting!
The boss battles consist, at least so far of vehicles and robots. The vehicles can be destryoed the usual way (Rockets!) Or if you can take out the guards guarding it without alerting them (Very difficult) then you can capture the tank or apc etc for yourself. These can be used in the "outer ops" missions. The robots have to be destroyed and cannot be captured. But just before they die you can climb into the core and grab a load of circuit boards to use in your own metal gear! If you manage to compete this thing (Give it a body, weapons, paintjob) This thing can be sent on "Outer ops" Missions as well.
Most of the missions can be done in co-op with up to two people. Or 4 on bosses. This is a lot of fun because you can coordinate. Being close to eachother lets you share ammo and health, therefore increasing them. If one of you dies you can be revived by another player. All items and things found are "copied" so everything is hared equally, avoiding fights over loot. Thame game is Ad-hoc(Local) only unless you have a PS3 (Ad-hoc infrastructure). So get a friend next to you!
This brings me onto the "Second half" of the game, base building. During missions you have a "Fulton recovery" device, which is a big ballon that you can attach to knocked out enemies (Think of the baloon used in the batman film). They then fly into the air and are taken back to "Mother base". It is here that you can assign them to different divisions that are slowly fed to you throughout the game to avoid confusion. There are tutorials but they only describe the very basics, which is ok for me because i like to "Discover" things for myself.
There is the combat unit that generates resources and can be later used to send on "outer ops" missions where they fight "Other armies" and can collect even more resources and weapon upgrades, sometimes recruits too. But that runs the risk of losing, which means the soldiers you send out may never come back. And i mean never, as in deleted.
The research team uses the resources to make weapons and gadgets. Here is where it borderlines a role playing game. You are what you carry. There are many weapons (Shotguns, machine guns, rocket launchers, sniper rifles etc) As well as camo suits to help you blend into the enviroment (Tiger stripes, urban etc). Then there is gadgets (Rations for health, various radars and scanning equipment to find the enemy and check what stats they have). All of these can be upgraded four times to increase, damage, accuracy or how long it puts a guy to sleep for. On top of this, you also have a "Weapon level" Which goes up the more you use a certain weapon. This also increases damage, accuracy and how much ammo you can hold at one time. There is yet more things to think about too! For example the more weapons and items you take the slower you move, a "Hero level" which can attract better soldiers to join your army.
There is then the mess hall (Eatting) Which keeps your crew happy and sometimes jacks their stats up.
The medical bay keeps the crew healthy (They can become ill, lowering their stats) And can develop more powerful tranq darts for the tranq gun (none- lethal= able to capture soldier)
The last department is the "intel" department Which can scout levels, getting information on where enemies and items are.
Every soldier you capture has varied stats for each and are suited to a particular thing. Some also have "Abilities" such as speeding up production of weapons (things are created on mission time, so you go out do a mission and come back and the new gadget is waiting for you.)

Maybe ive gone into too much detail, or not! There is a lot more and that is why this game is awesome. There is over 100 missions in total. All repeatable to capture more soldiers or items. And is loads of weapons and things to develop. There is a lot of game here.

There are some problems. The controls are some of the best on PSP for a shooter but will never be the best. There will be times when you may die becase you couldnt aim properly. Missions have no checkpoints in them, if you fail you start from the beginning (Not a problem really because they take half hour max) The "Intelligence" of the enemy is also not the best. It is really good but can be easily tricked. When you make a noise, they will ALWAYS investigate (not think its a trap and stay put like in other metal gears) They "Freeze" for a second when they see you giving you a chance to take them out. When they radio for help they stay put, (unlike in past games where they run away to a safe spot).

However none of these small problems should put you off. This is one of the best PSP games i have ever played. And lets admit, there are not many. And at under £20 here on amazon its a STEAL.--- Warning this game eats up battery life!!! Three hours max for the standard (First, old) PSP!!!!



5 out of 5 stars TACTICAL ESPIONAGE ACTION - Yup   June 17, 2010
A. GILL
14 out of 16 found this review helpful

===========
===INTRO===
===========
After finishing Guns of The Patriots i was a bit lost. What now?
Could it be that my all time favourite video game series has come to an end?
Of course not, i have been super excited for Peace Walker and it didn't disappoint me.

WARNING
Its best if you have someone to play the game co-op with, it greatly improves the game.
In the UK you probably wont see a lot of people with a PSP on the bus or train. If i did
i would be too scared to ask the group of chavs at the back of the bus if they wanted to
help me defeat the Boss in co-op out of fear of having my PSP stolen from me. So get a friend
or relative who owns a PSP, find an empty weekend and enjoy this great experience together.

===========
===STORY===
===========
The story revolves around Big Boss, it occurs after the events of Snake Eater and Portable Ops.
Set in 1974, Snake has killed Boss and left America. He makes his own militiary group which
helps people in their missions and fights for their own causes. A group of people ask Snake
for his help, the CIA has invaded Costa Rica and the country does not have its own militiary.
Snake refuses the offer initially, but he is then played a recording which shows Boss is alive.
Then a mad professor comes into the mix and he has found a nuclear missile which he wants to use.

Unlike previous games, the story is quite straight forward. Snake accepts this new mission because
he needs to uncover the truth about Boss still being alive. This is what drives Snake and the story
as a whole. Taking out the CIA from Costa Rica and stopping the mad professor and nuke are another.

==============
===GRAPHICS===
==============
To be honest i don't buy or play PSP games often. My eyes are used to 1080p on my PS3, when i do pick
my PSP up and play it just doesn't look great to me. It never will due to it being a handheld console,
but im pleased to say Peace Walker made my eyes happy. The cut scenes are in a new watercolour and ink
style and just looked beautiful. The comic book type graphics coupled with 3D models looked really nice.

==============
===GAMEPLAY===
==============
Familiar 3rd person gameplay. Crouch, sneak, choke, hold up, CQC and tranquilize enemies as you make
your way through the jungles of Costa Rica. CQC is easier than ever, and can also be combined for combos.

A new element which involves manging your sims also comes into play later on in the story. Snake is in charge
of managing new troops which are recruited into his militiary group. You must organise them into combat teams,
R&D teams, Medical, Intel and Mess Hall. Some tasks include helping the wounded, having enough cookery staff,
collecting and researching on missions and maintaining weapons. The sim system gets even deeper later on when
you unlock Outer Ops - here you can send your own units to battle other units in different parts of the world.

The combo of the usual stealth action gameplay and sim management works well. You complete missions and when
you come back your army has returned from battle. Managing the Mother Base is essential because the rewards
you gain from it (money, supplies, army victories) allow you to improve your main missions. e.g. the money
you earned in sim managment allows you to buy better weapons and gadgets like night vision goggles to use.

Camo suits, as well as offering better camoflauge in some situations (jungle, urban etc) also have different
advantages such as carrying more items and weapons, or carrying limited items but being 100% silent all the time.
Battle suit is heavily armored and has access to more weapons, ideal in Boss fights.

=============
===THE BAD===
=============
No game is perfect, and its important to understand the flaws before making a purchase i always believe.

Firstly is the PSP console itself, im not blaming the game here, just the PSP. The console is terrible
for playing FPS games on. With just 1 analog stick its troublesome to say the least. And as MGS does
have some FPS elements to it, the frustrating controls do take away from the experience a little bit.
Of course its not something which will make you not buy this awesome game, just something to keep in mind.

Second is the difficulty. Im not a poof! I do like a challenge and always try to go for the 'Hard' setting
in most games. However, in MGS there is a flaw in the way some of the missions are designed. They are made for
co-op. Multiple players helping one another take on a bigger threat, something which would be a bit too much
to handle if you were on your own. And if your going to be doing this solo you will be in for a world of hurt.
The Boss battles especially become increasily frustrating. Again however, despite being very annoying at times
its not something that should make you not buy this game. Playing co-op is brilliant, its the way the game
was meant to be played, playing solo is still a good experience, but it does get annoying at times.

So co-op is the way to go if you want to really get the most out of this game. To play online you need to go
through the ad-hoc party option, this requires a PS3. I do have a PS3, i tried this and it worked fine. However,
not everybody has a PS3. This isn't that fair to be honest, to really enjoy this game you need a PSP & PS3.

================
===CONCLUSION===
================
If you have a PSP then buy this game, its one of the finest PSP games i've ever played. I enjoyed it more than
some console games, that is the truth. Its classic MGS, with new features, unique artistic visuals, and despite
a few minor annoyances, if you get together with a friend and do this co-op, it will be an amazing experience.



5 out of 5 stars Metal Gear Solid: Peace Walker   July 19, 2010
Ms. Sarah E. Wilkinson (London)
1 out of 1 found this review helpful

Another great installation in a fantastic series! Makes good use of the PSP's more limited controls and makes for a dynamic, engaging playing experience.


5 out of 5 stars Join Big Boss in his third adventure in this PSP masterpiece   July 12, 2010
A. Goodwin (Somewhere)
1 out of 1 found this review helpful

I'm a big MGS fan, who owns every MGS game there is, so I knew what to expect from MGS: Peace Walker, and I must say I'm absolutely thrilled with this game. Japanese Director, Hideo Kojima and his team have went all out to make MGSPW just as good, and as deep as the console MGS games with the amazing story, amazing gameplay, great graphics, the humour and the replay value. This is something which very much disappointed me in the previous MGS game on the PSP; Metal Gear Solid: Portable Ops which Kojima didn't direct. MGSPO had a flat storyline, absolutely no replay value and awkward controls/camera. However, you'll be happy to know that Peace Walker has learned and improved from Portable Ops!

Storyline & Characters: 9/10
Anyway, MGSPW is set in Costa Rica in the year 1974. Ten years after the events of Metal Gear Solid 3, and four years after the events of Portable Ops. Big Boss a.k.a. Naked Snake has established a small private army named 'Militaires Sans Frontières" or just simply MSF, which is based in Colombia who intervene in random conflicts throughout Latin America. A university professor called Galvez and a young girl called Paz approach Big Boss and his second-in-command - Kaz Miller - to help them free Costa Rica from a strange armed group which has been present in Costa Rica which has no military to defend itself. The girl also is posession of a tape which has The Boss talking to a British woman. Is The Boss still alive? Big Boss and his army set out to find the truth. As with all MGS games, things are never what they seem.. people are never what they seem, and there is of course sideswitching and revelations to be made. Admittedly, one such twist is rather unsurprising.. but the last phone call in the game is very surprising and unexpected. I won't spoil much on the storyline and characters but I think they deserve a nice 8.5/10. There isn't as much noticible character development in MGSPW, but in the characters that are developed, the Briefing Files provide some rather interesting conversations, which really bring the Mother Base to life.

Gameplay: 10/10
In Peace Walker there is a hell-of-a lot to do. The game has a mission-by-mission design, which I don't like, but it's bearable. However, the missions are very beautifully designed for a PSP game, while in some missions you don't have many objectives, others are rather long. The boss fights in MGSPW are VERY challenging, and there is a scene where you have to do some intense button-mashing.. so if you're crap at it like me.. have your pen/spoon/whatever ready! A feature which returns from Portable Ops is the recruitment system, which is made easier in Peace Walker with the Fulton Recovery System. You recruit enemy soldiers into MSF, and they can be used for a range of things depending on their skillset. You could have them on the frontline fighting in the Combat Unit, developing new weapons and equipment in the Research and Development (R&D) Team, healing the sick and injured in the Medical Team, and keeping morale up and keeping everyone fed in the Mess Hall Team.

The R&D Team can develope hundreds of different kinds of weapons/items and at different ranks, which include handguns, machine guns, rifles, rocket launchers, grenades, radars, goggles, and of course.. the legendary cardboard box! Yes! Now the R&D team can create a Cardboard TANK!! Lols. I'm reviewing the single-player version of the campaign, however, you could also get a friend with Peace Walker and play the campaign in CO-OP mode, which is supposed to be fun. Gameplay: 10/10

Graphics: 9/10
This game pushes the PSP to its limits, and I must say the PSP at its limits is capable of some very beautiful games. Hell, MGSPW is actually better looking than 80% of PS2 games. The character models are very fluid, and the environments (which includes jungle) are very beautiful. Unfortunately MGSPW uses a lot of comic cutscenes (a returned feature from Portable Ops), so the game doesn't completely utilise those graphics, which they could have certainly done. The beach parts of the game look beautiful too. The sand and water are very much lifelike. There's also a good draw distance, and NO popup.

Music & Sound: 8/10
The sound-effects in Peace Walker are great, and the footsteps are quite realistic and so are the gunshot sounds. The background music in most areas is also really good, and the game offers a great soundtrack, including a great theme song (Heavens Divide). Not quite as good as the console games of course, but it's still flippin epic! Another improvement from PO is the dialogue. There is a LOT more of it in PW than PO. Rather than the mute Codec conversations, there's actually full voice-acting in this game. Unfortunately, when you interrogate an enemy soldier, they don't speak.. text just comes up. But overall, it's good.

I reccomend MGSPW to ALL MGS fans, even those who were disappointed with Portable Ops. I also reccomend the game to ANY PSP owner looking for a great game for their console. It's WELL WORTH the price. On an additional note, there is rumours of a sequel to Peace Walker coming out on the PlayStation 3.. so MGS fans should definitely play this game or at least watch the story on YouTube if they have no access to a PSP. It's important to the series.

Toodle pip!



5 out of 5 stars Incredible MGS for PSP with unnecessary flaws!   July 12, 2010
Kevin Berne (Nussloch , Germany)
1 out of 1 found this review helpful

This latest MGS for PSP is a fantastic title with the a story on par with the rest of the series. The production values are massive and no MGS fan nor any PSP owner should miss it. That being said, I am disappointed concerning some flaws the game and its system itself. First of all, the game is very hard. Period. Then, to achieve proper team strength and actually progress in the game you have to replay the past missions over and over. While this can be accepted as a strategic device, what really annoyed me is the structure of many additional missions later in the game, which are almost imposible to beat without several human co-players. I never have played online and I never will. While this is my problem, I fail to see why the solo part of a game requires co-op support from a certain point on to actually be completed. I don't get why Kojima structured the game this way. Any MGS title should stand on its own without this kind of major flaw. Furthermore, most of the bonus missions (extra ops) rehash the same battles. For example, during the main game, the player encounters about 2 armored vehicle/Tank battles and 2 helicopter battles. In extra ops, this is repeated for another 40 times with ever stronger opposition in the same locations! What is that about? Sadly, these missions need to be completed to actually unlock more missions. So, many times you find yourself totally stuck trying to beat one particular mission for hours and hours to unlock more missions exactly like it. But without this tactic, many items and weapons as well as character developments cannot be accessed within the game. While I have played the main storyline and most extra missions, I will probably never fully complete this game, which I find quite sad. To make a long story short: Kojima has created a great MGS for the PSP that easily beats MGS-Portable OPS (another great game!), but tends to frustrate the player with its convoluted structure as well as its insane difficulty and constant rehashing. In his next effort, I would like to see a more linear and thus cinematic approach, as most of the MGS series is. Nonetheless, this game is top notch!

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